

Infinite Level Spawn with procedural and configurable Foliage, Trees, Resources and Enemies Spawns Conveyor Belts Logistics: Spliter and Merger.Snap into the conveyor inputs/outputs of the machines) (All items in the Conveyor Belts are instances controlled by a single Actor) Conveyor Belt and Underground Conveyor Belt (Spline that you set the start and the end of it.Double Assembler Machine (2 inputs / 2 outputs - needs power).Electric Furnace (1 input / 1 output - needs power).Manual Furnace (without belt entrances and no need for power).LeftMouse Button - Inventory opened (Split Stack)ĭestructible Factory Machines with inventory and UI as examples of the code:.ShiftLeftMouse Button - Inventory opened (Transfers the stack from player to container / vice versa).MiddleMouse Button - Pipette (Copy Buildings already built) / When in inventory, Equip the item.ShiftRightMouse Button - Teleportation (Uses health).RightMouse Button - On Resources to Mine / On Buildings to Dismantle.On Third Person: Click on nothing to Show/Hide the Mouse.In The Building Menu, press over a building icon to put on the Hotbar.Left and right arrow keys to rotate camera (Access Camera Menu to 3rd Person View and Orthographic view).Press R to Repair the buildings using Structure Parts.Press P to Paint the buildings with current colors.Press Ctrl+Left Click to teleport (Uses health).Press Shift to enter in Cobat mode, if weapon equipped.This project uses ChaosVehiclesPlugin (Chaos Vehicle Integration) (Free plugin in the Unreal Engine)

Create new items, new machines, add it in one Research to see it in game. To create new machines/item/researchs you just copy from one asset already created, or create a child actor. Has TopDown View (with possibility of Third Person View). Some comments, very straightforward and easy to tweak. A Factory Game with machines and belts 100% in Blueprints.
