

Previously, forcing on v-sync in the control panel would cause big latency issues, while leaving it on per Nvidia's recommendation would cause tearing outside of the G-Sync supported frame-rate window. Optimised settings should keep you in the region of 60fps for the vast bulk of play, while your scaler of choice (DLSS, FSR2, XeSS, Insomniac IGTI) can be linked to dynamic resolution scaling to ensure smooth, consistent performance.įor those with RTX 4000-class GPUs, DLSS 3 frame generation is also supported - and the good news is that Nvidia's latest driver opens the door to full G-Sync support. Owing to CPU limitations more than anything, I'd recommend a 60fps target for a mainstream PC with a Ryclass CPU.

You can see how optimised settings play out compared to the closest PlayStation 5 equivalents in the table below - and I'd recommend these settings for anyone using one of today's mainstream RT-capable graphics cards. Failure to do so can lead to some big performance drops if ray tracing is enabled. Right now, if you are on an 8GB GPU or more and playing at 1440p using optimised settings, my advice would be to set texture quality to very high - but drop it back to high if using a 4K output. Watch on YouTube Marvel's Spider-Man: Miles Morales - the Digital Foundry PC tech review, presented in video form.Īnother key optimisation comes in the form of better utilisation of a video card's VRAM, rolled out a while back in Remastered and implemented 'out of the box' in Miles Morales. It wasn't clear what crowd and traffic density settings actually did at the launch of Marvel's Spider-Man Remastered, but now they do seem to work - as does the HBAO+ ambient occlusion alternative to the SSAO solution ported over from the PlayStation code.

In putting together optimised settings and the PlayStation 5 comparisons you'll see in the embedded video below, the changes Nixxes has made allow me to get a better lock on what some of the settings actually do - and now all of them actually seem fully functional. However, there's an argument that city performance may be marginally improved (I measured a circa five percent increase) but that's likely down to the revamped winter city, with the small changes to art this entails - like the lack of leaves on the trees, for example. For the PC version of the PS5 launch game, developer Nixxes builds on all of the great work it did with its port of Marvel's Spider-Man Remastered, the new release benefiting from the various optimisations and revisions made over time - while the addition of ray-traced shadows adds further to the PC version's already impressive upgrades over the PS5 version.Īs it's built on the same fundamental technology, the game runs much like Remastered - and has the exact same recommended system specifications. Marvel's Spider-Man: Miles Morales is a lot like the expansion pack of old: the same characters, a new story, a visual revamp and a small dose of new technology.
